About This Game Gambit Heart is a blend of Open-World Sandbox-styled exploration and crafting mixed with Turn-Based Tactical RPG inspired combat and characters. Set in a beautiful 3D tile-based fantasy world you will be able to explore new areas, meet new friends, find new equipment, and more! Combat is unique with a new layer of strategy where the players choose when to take their turns during a real-time turn select phase. We hope that you enjoy Gambit Heart and see what it has in store! 7aa9394dea Title: Gambit HeartGenre: Adventure, Indie, RPG, Simulation, Strategy, Early AccessDeveloper:Grizzly Wolf Games LLCPublisher:Grizzly Wolf Games LLCRelease Date: 15 Jun, 2018 Gambit Heart Ativador Download [Crack Serial Key gambit heart quest. gambit ace of hearts. gambit seething heart. gambit hearthstone. destiny 2 gambit heart. gambit heart There's no instructions.You walk very slow.Battles are very slow.. There's no instructions.You walk very slow.Battles are very slow. Community Update - version 0.297: This week was a lot of work on the back-end of production; assets are being assembled, skill effects are being plotted out, and the story that has yet to be told is shaping its way into production. There have been several aspects severely missing from Gambit Heart that we haven’t addressed, those primarily being quality UI design and narrative. Both of these will slowly filter their way into the game over the next few weeks, on top of the essentials that we have addressed.On that note, there are some changes that can be expected when it comes to how Gambit Heart presents itself; both financially and descriptively. First, our price point will be changing, we stated that we would stay firm at our price point in the Early Access questionnaire, and we’ll be reviewing how we want to address that soon. Second, we may be removing the moniker of “Rogue-lite” as we feel more and more inclined to make a standardized RPG experience. We have a distinct story to tell, ours is not a completely randomized world. We have many procedural aspects, and those will be staying, but the narrative, the overall story being told, and the characters involved, those are set firmly in place. Secondly, we feel that Rogue-lite as a genre (and by extension Rogue-likes) are quite distinctive in their expectations, and we don’t feel the necessity to confine ourselves inside of those lines. Perma-death was always planned on being circumvented easily, and by the very nature of the term, this removes the “Rogue” element. If any of our current players are put off by this and are within Steam’s window of a refund, feel free to trust your gut; we are as well, and we feel that Gambit Heart will be far better for it.Patch Notes:Fixed map location bug when changing classFixed inventory not updating properly when changing class. Community Update 3 - version 0.284: Not as much progress was made this week as was planned; Steamworks integration has began, as well as character saves, but there have been setbacks with saving procedurally generated worlds due in part to how objects are managed engine side. This has led us to having the choice ahead of us on whether to continue with procedural generation or to set a fixed map. As we're still indecisive and researching our options we haven't made a final decision on the matter. There will be more details in the next community update.We've added a new lizard type monster called a "Tatzel". We are planning to follow the theme of unique creatures to populate the world of Gambit Heart. We like the idea of exploring an unknown world and not knowing what kind of interesting fantasy creatures, hybrids, and legends you might stumble upon. The Tatzel will be getting skills in the near future.Added Save systemAdded character level progressionAdded Tatzel monsterUpdated Item inventory count. Community Update 2 - version 0.281: We have added 3 new enemies to the forests, and Bogles have been added to fields. In current production are more enemy monsters as well as craftable drops which players can utilize once we unveil our crafting system in a future update. It’s been slower than we’d like this week, but we’re expecting the updates to become more substantial in the weeks to come as we get our bearings and continue to finish out the essential gameplay mechanics.Added classes Guardian, Ranger and Herbalists to forestsAdded placeholder icons to itemsUpdated Bogle spawn locationsFixed loot spawn on class NPC’s. Community Update - version 0.329: We are back from hiatus and working diligently on Gambit Heart! We are excited to introduce this patch 0.329.We have added hundreds of unique weapons and armor which can be found in battle or for purchase.A marketplace with 3 vendor stalls for buying and selling gear, as well as 3 NPC's to man them; a general merchant, an armorer and a weapon smith. You will now be able to buy or sell your loot.The character menus have been updated with added functionality for inventory access to items and gear as well as equipment information and stats.The camera has been reworked to feel more intuitive and responsive to player input.This update should add a lot in terms of playability and will hopefully show our players what they can start to expect from Gambit Heart in the future. These features are the meat of the game and will change the experience drastically so please check back to see what's new. We are already working on the next update with lots of exciting additions!We are returning to regular updates but aiming for monthly intervals. We feel that weekly updates will feel more substantial when the game is more substantial, and there are currently some larger features that take longer than a week to complete.---Here are the changes for this patch:Added player equipment functionalityAdded player equipment inventory menuAdded color-coded stat difference indicatorAdded item/equipment databaseAdded item/equipment shop descriptionsAdded 3 vendor NPC's (general, weapons, armor)Added 3 outdoor shop stalls (general, weapons, armor)Added NPC inventoriesAdded NPC animationsAdded buy/sell menusAdded camera panningAdded camera manual zoomAdded currency systemAdded new game logoAdjusted combat and non-combat camera functionalityFixed menu mover bugFixed camera movement bugFixed buying menu bugFixed mouse highlighter bugUpdated Options menu---These are the known issues and should all be fixed/completed in 1 week:Character menu tabsSome item data (names and descriptions)Team NPC menu (so player can gear up team members)NPC and shopkeep Talk menus (currently blank)Monster level range to coincide with player levelMonster color variation based on levelNew trailer for the latest patch. Community Update 1 - version 0.276: Thank you so much for joining us on this adventure! It’s been a long road to this day for us as a development team and we are happy to finally be able to show you Gambit Heart. Currently the game is lacking in features, polish and content but we are working diligently to set the foundation for Gambit Heart to grow into everything we plan on it becoming.Here is the list of changes that took place between last week’s build and the newest version 0.276:Added forest biome paletteAdded panning camera with mouse controlAdded Sound EffectsAdded Skill EffectsAdded vending machine system for questsAdded character class skillsAdded 2d and 3d particlesAdded quest UI’sAdded sound FX options menuAdded equipment iconsAdded UI features and optimizationsAdded team NPC menuAdded “kick party member” optionUpdated NPC interactionsUpdated Team PathfindingUpdated UIUpdated sound effectd to be 3d spacialUpdated name generatorUpdated game logo dimensionsFixed player spawn locationsFixed defeat loopFixed NPC inviteRemoved player starter gearRemoved town treasure chestsRemoved NPC spawns for certain classes
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Updated: Mar 23, 2020
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